
And remember – LeFH 10,5 will support your units against attacks of soft-type enemies, PACs – against hard types, SFH-15s – against both, and K-17, costing a small fortune – against none of them. Artillery pieces cost sky high, and you need lots of them cos they’ve been nerfed compared to PC1. Captured units, that provided so much fun in PC1, became almost impossible to obtain and operate, unless you are fine with severely reduced unit headcount and minimal to no reinforcements available. FlaK 18, the acht-acht, in terms of core slots costs as a Tiger, while lacking armor, ability to use it offensively, unless certain heroes are embedded, and decimated by “support fire” trait. Ok, I understand, guys plan to sell lots of dlc like '39-’40-you name-it campaigns, Africa-corps 2, allied/soviet/pacific/alien-vs-predator corps 2 and so on, and live from it for years, but hey – for people to buy a dls to the game they at least have to remember it exists, which is not the case here. Amount of content is, well, underwhelming. No, really, PG1, released 25 years ago, with simple, but reasonably detailed, unit icons and nice animations, looked better. All in all, graphics are a step (or two) back. For me the only way to visually discern, say, Dorniers 217 from U-88 from Bf110 at normal viewing distance was to put different liveries on them. Ok, my eyes are not what they used to be, but still. Air units sometimes are barely visible unless you hit the Tab key, especially if located above multiple land units. Who on Earth asked you to do a classic wargame in 3D? Oh, oh, I’m so happy my PzIV turns its turret, wohoo! C’mon. I don’t expect miracles from the industry these days, but to screw up a perfectly fine game, in exactly the same way SSI did it with PG2/3 – one would expect devs to do their homework. Air units sometimes are barely visible unless Waited it so long to be disappointed so much….



Waited it so long to be disappointed so much….
